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The Information Tower Game

  • Countries: Italy
  • Year: 2020
Environment tackled
Schools
Description

Gaming Activity to help students to recognize fake news

Referring PASTEL cluster

Society

Objectives

-

Purpose

Intervention , Prevention

Target Groups

Students

End Users

Teachers

Key findings

Gaming activity to approach a contemporary issue such as Fake news. It can also be used in classroom environments by dividing the classroom into small groups.

referring project

PARTICIPATION