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Decount Game

  • Countries: European Union
  • Year: 2022
Environment tackled
Schools
Description

DECOUNT is a game that rolls out four radicalisation stories; the main characters, two male and two female, navigate these jihadi and right-wing extremist stories towards several possible endings which depend on their decisions. The game immerses the player into a gradually evolving extremist environment on social media and in real life; it also presents opportunities to exit extremism through interactions with significant others such as friends and family.

Referring PASTEL cluster

Society

Objectives

Purpose

Understanding perspectives , Intervention

Target Groups

Students

End Users

Teachers

Key findings

Game whose aim is understanding radicalization interactively. It provides radicalization situations and users can observe the consequences of their decisions.

referring project

PARTICIPATION